Game concept: The game revolves around museum management. Players assume the role of a museum director and make decisions that shape and curate the museum experience for visitors. The success of the museum determines the player's progress and rewards in the game. The concept was inspired by games like Idle Museum Tycoon, Roller Coaster Tycoon, Two Point Hospital, and Theme Hospital. The goal is to create a simulation game that allows players to create their own emergent story and learn about museum design and management in a fun and creative way.
Game flow: The game starts with a splash screen and menu options for starting a new game, loading a saved session, adjusting game settings, or quitting the game. The player serves as the protégé of the Bank of Cyprus Cultural Foundation Director and is tasked with running the museum for a month to prove their worthiness. The game progresses through rounds, with players managing the museum in closed and open modes. In the open mode, visitors come to the museum to view exhibits, and events occur that can have positive or negative effects on the museum. The game continues until the player either wins by meeting certain conditions or loses by bankruptcy or low ratings.
The game has specific rules that control the players' actions and define the objectives and consequences of their actions. The winning condition is met when players reach a certain number of rounds without failing conditions such as bankruptcy or low ratings. The museum can be opened or closed based on certain conditions, and the game includes task difficulty that increases as players progress, requiring more budget, maintenance, and artifact placement.
The game also includes various roles such as the museum director (controlled by the player), architect (for building custom museums), curator (responsible for placing artifacts), keepers (workers who move artifacts), visitors (controlled by AI and assess the player's performance), conservators (restore artifacts), and janitors (keep the museum clean). Each role has its own responsibilities and contributes to the overall gameplay experience.